Anarchy Online

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Anarchy Online was my first MMO ever, during it's public beta, probably back in 2002 or so. I put quite a few hours into that game, and discovered my (still standing) affinity for healing classes.

For it's time, it was a fairly advanced game; The world was a bit small, compared to EQ and AC, but for lack of advanced transportation systems, it was big enough. It had dynamic music, that changed based on your combat situation. The variety of weapons was decent, but I never really got around to exploring it. At the time I was involved, the craft system hadn't been implemented yet, but most of the pieces were in-game and looked pretty good.

So far as mechanics go, the armoring system is pretty slick, with a wide variety of types and grades of armor. The "magic" system, called Nano is also pretty decent. Max buffs were limited by how many "NCU" you had available, thus preventing low level characters from being over-buffed by high-level characters.

The character classes and races are diverse; Like most systems, different races are "designed" to play certain classes, and each class has it's own thing: Nano, Melee (armed or unarmed), Ranged (light or heavy) as well as a few pet classes.

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